Jogul

Jogul is the 4th, 5th or 6th boss of Akua'Ket Temple Terrace. He is a troll Shadowmage that predominantly fights in melee. He is one of the main warriors from inside the temple and is outside on patrol duty.

Strategy
Jogul stands in a group with his warrior bodyguards. There are six of them. Upon pulling Jogul will jump out of the way and land on top of a pillar until the group is taken out. This pull is difficult and part of the fight. If you wipe, the bodyguards will respawn and stand beside Jogul again.

This pull is the hardest part of the fight, Jogul himself is relatively simple. Your group MUST CC if they can.

After the group is defeated, Jogul will engage. He does a cleave that doesn't do that much damage. Sometimes he will vanish and then reappear behind a random player doing a flurry, he must be taunted off right away.

Jogul will on occassion, Jogul will call for a random add to run out of one of the temple doors. It will either be a warrior, caster or healer from the group earlier. This add must be taken down. It doesn't need to be tanked.

On heroic only. Jogul's most notable ability is his whirlwind. He will jump to the center of the room and begin whirlwinding in a purple vortex. Shadowbolts will shoot out in all directions and floating skulls will spawn. These deal heavy damage upon reaching a player. They must be ran from.

Abilities
Shadow Strike: Jogul strikes his current target, cleaving for medium damage.

Vanish: Jogul vanishes, becoming invisible for five seconds. He then respawns behind a random player, dealing high damage. The player must run away fast and Jogul must be taunted.

Whirlwind: Jogul whirlwinds in the center of the room. Shooting out shadowbolts and dealing extremely high damage to anyone in his whirlwind. Floating shadow skulls will chase people until Jogul stops whirlwinding.

Call for Reinforcements: Jogul calls for reinforcements. A random mob will run through the door to his aid. Either a warrior, healer or caster.