Zul'Jogar

Phase 1
During the first phase of the fight, Zul'Jogar is shielded. Lightning will ocassionally shoot down that should be dodged. Air elementals will spawn that must be defeated. Electricity orbs will also spawn, these must be killed beside Zul'Jogar to weaken his shield.

After Zul'Jogar's shield has been weakened four times, phase two begins.

Phase 3
At 20% hp, Zul'Jogar will teleport to the center of the room and begin constantly casting lightning from the sky. He no longer attacks during this phase. The lightning continues until he's defeated. The lightning must be dodged. Shadows indicate where lightning will hit next. He also shoots out chain lightning that deals more damage the closer players are together.

Abilities
Chain Lightning - Deals more damage the closer players are together.

Shock - Deals high damage to a random player and leaves a dot. Decursable

Lightning slam - Slams in front of him. Dodgeable. Leaves lightning on the floor for a few seconds.

Shadowbolt: Dodgeable. A slow moving bolt that must be dodged. Shoots at a random player. After being dodged will just keep flying out into the distance.

Loot
Ring - Intellect

Shield - Strength

2H Sword - Agility

Wand - Proc

Cloak - Spirit