The Shooting Room

Strategy
Velzix is a unique fight where you chase him through the fortress gauntlet. Each phase lasts 25% of the health, after which he retreats to the next area where he shoots arrows at you. Once you reach him again the fight resumes except Velzix will have one extra ability.

When you enter the room, Velzix will be waiting.

Phase 1: 100-75
Velzix during this phase will only cast two abilities. Archer's Leap, where he jumps back and shoots arrows until the tank catches up. And Swift Strike, a medium physical damage attack.

At 75 hp, Velzix runs down the hallway. He will shoot arrows that must be dodged as you run towards him.

Phase 2: 75-50
Velzix gains a new ability during this phase. Flame arrow. He shoots it a random player that deals fire damage to everyone around them. Not removable

At 50 percent hp, Velzix runs through another room that has archers doing target practice. You must time your way through their gauntlet of arrows.

Phase 3: 50-25
Velzix gains a new ability during this phase, ice arrow. He shoots it into the ground at a random location. If it gets damaged it explodes and freezes everyone in place for 10 seconds. It can be damaged by the fire aoe from the flame arrow dot.

At 25 percent hp, Velzix leaps up over a pit of fire to his next area. Players must chase after him by timing their jumps on platforms that activate and deactivate. All while avoiding Velzix's timed explosive arrows that destroy certain platforms.

Phase 4: 25-0
Velzix gains a new ability during this phase, arrow spin. He spins and shoots arrows, dealing medium physical damage to everyone.