Shade of Batharemen

Shade of Batharaman is a secret, optional heroic only boss in Akua'Ket Temple Terrace. The boss is required for attunement to the Akua'Ket Halls raid instance. The boss can only be accessed by those with the quest, by a rogue with a maxed out lockpicking skill.

Batharaman was one of the first Night Elf mages who controlled the temple before the trolls came. He is now a ghost haunting its halls.

Accessing the Boss
On the north end of Akua'Ket Terrace is a small path that connects Orzel and Jogul's wings. In the middle of this path is a small crack in the wall. If you go into this crack you can find a small crevice through some spider webs that shows a locked door. This door can only be unlocked with an Ghostlight Key given by the Akua'Ket Temple raid attunement questchain. It can also be opened by rogues with max level lockpicking.

Summoning the Boss
There are five fires inside that must be lit at the same time in order to summon the boss. Once they are lit a small RP scene plays and then the boss will attack.

Strategy
Because this boss is meant for an attunement questline, he isn't easy. Your group should be more geared than what you would need to clear the rest of the dungeon. Full dungeon sets are recommended.

Abilities
Mana Siphon - Batharaman begins siphoning mana from the player dealing the most healing. Can only be stopped when three or more players run in front.

Teleport - Batharaman takes a random player and teleports them to a random area inside the temple, fighting them one on one. Lasts until the rest of the group kills the shade adds that spawn.

Reflection - Batharaman reflects all damage for 10 seconds.